When we first started developing Shapes & Sound, we were using a program called Corona to build it. We used Corona right through our first initial release on the Android store. While we successfully made a smooth experience, the language/engine was extremely limiting and thus a lot of our better ideas simply remained on paper. It uses a language called LUA, and while it is commonly known language, we felt that it was about time to move on. That along with the fact that our Corona license was about to expire, we needed a new, more powerful alternative.
We had to make a very hard decision however - we either had to stick with Corona and its limitations to deliver minor updates and an iOS version of the game, or, delay updates and an iOS version and create a much, much greater experience. We decided that the latter was the way to go. When we launched, we delivered to you our best. With Unity now at our fingertips, our “best” has vastly surpassed what was originally delivered, and you all deserve nothing less than our best. We’ve been working extensively on a brand spankin’ new build of Shapes & Sound and we are quite excited for you all to see our progress.
United we stand.
- The Devs.